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AI Insights · Timothy · April 2025

Top Cartoon Fantasy Games in Australia: Q1 2025 Performance Insights

Discover the performance trends of the top 5 cartoon fantasy games on a unified platform in Australia during Q1 2025, including downloads, revenue, and active user data from Sensor Tower.

Top Cartoon Fantasy Games in Australia: Q1 2025 Performance Insights

In the first quarter of 2025, the top cartoon fantasy games in Australia demonstrated varied performance across key metrics of downloads, revenue, and active users on a unified platform. This analysis, sourced from Sensor Tower, offers insights into the trends observed for each game.

Candy Crush Saga, published by King, saw weekly revenue peak at around $524K in mid-February, with a slight dip to $488K by the end of March. Downloads started strong in January at approximately 14K but experienced a downward trend, reaching about 8.2K in late March. Active users showed a decline from 157K to 142K as the quarter progressed.

Pokémon TCG Pocket by The Pokemon Company experienced fluctuations in revenue, with a notable high of $577K in late January, then stabilizing around $328K by the end of March. Downloads decreased from 42K in early January to around 18.5K in March. However, active users remained relatively stable, fluctuating around 375K throughout the quarter.

Pokémon GO from Niantic, Inc. had a significant revenue spike, reaching $691K in late February, before settling at $241K by the end of March. Weekly downloads were relatively stable, ranging from 5.5K to 7.9K. Active users saw a gradual decline from 301K at the start of the quarter to 241K at its close.

Bingo Blitz™ - BINGO Games, published by Playtika Santa Monica, LLC, maintained a steady revenue, averaging around $135K weekly. Downloads fluctuated slightly, averaging around 2.2K. The active user base remained consistent, hovering around 13K throughout the quarter.

Candy Crush Soda Saga also by King, experienced steady revenue, peaking at $111K in late January, then slightly declining to $94K by the end of March. Downloads decreased from 2.5K to 1.6K, while active users showed growth from 21K to 30K by the end of the quarter.

These trends reflect the dynamic nature of the mobile gaming market in Australia. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025